Chrononauts Card Game

Chrononauts Card Game
  • Great replay ability
  • Various boosters avaliable
  • Playing Time: 30 mins
  • Ages 11 +
  • 1-6 Players

What would YOU do with a Time Machine? Would you stop the sinking of the Titanic? Prevent the assassination of JFK? Kill Hitler before WWII? These are just a few of the possibilities in Chrononauts, the award-winning card game of time travel. To win, you must change history at key points called Linchpins, so that history transforms into the Alternate Reality your character calls home. You can also win by collecting a specific set of Artifacts, such as a live dinosaur, the Mona Lisa, and an unpublished Shakespearean play. But be careful — if you create too many paradoxes, you could destroy the entire universe!What’s New in Chrononauts 1.4?The card count has gone from 136 to 140. The cards added aren’t all that new: one is just an extra “Restore History”, the second is the “Beatles Reunion CD” (previously available as a promo card), and the two cards that are new are both just ideas that have been on Andy’s Mysteries of the TimeLine page for years: “Sarah the Triceratops” and the 1945-D Patch, “Tokyo Nuked,” which fills out the Nexus for the case in which Hitler was assassinated but the Pearl Harbor and Manhattan Project linchpins are set to True History.There are a few tiny edits, such as adding this clause to the “Articles of Faith” mission “If you are playing UberChrononauts, the Golden Calf may be substituted for any one of the above artifacts.” But perhaps most interesting tweak is the addition of the 2001 Linchpin icon to the “Halt Attack” and “Avert Disaster” inverters, thus making the game forward compatible with the new Gore Years expansion.

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